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Foundation ActionScript for Flash 8 (Foundation)

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Pages: 648

Book format: An electronic version of a printed book that can be read on a computer or handheld device designed specifically for this purpose.

Publisher: Date:4/10/2006 - friends of ED

By: Sham Bhangal, Kristian Besley, David Powers

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development. ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash. This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if youre a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. Youll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, youll have constructed a cutting-edge Flash site to showcase your newly learned skills. Summary of Contents: Chapter 1 Interactive Flash Chapter 2 Making Plans Chapter 3 Movies That Remember Chapter 4 Movies That Decide for Themselves Chapter 5 More Power, Less Script Chapter 6 Movies That Remember How to Do Things Chapter 7 Objects and Classes Chapter 8 Objects on the Stage Chapter 9 Reusable Code and Realistic Movement Chapter 10 Games and Sprites Chapter 11 Drawing API Chapter 12 Adding Sound to Flash Chapter 13 Loading Dynamic Data with XML Chapter 14 Finishing the Futuremedia Case Study Chapter 15 Advanced ActionScript: Components and Classes   

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